35 Javascript New Audio Loop



20/7/2018 · this.myMusic = createjs.Sound.play("music", "none", 0, 0, -1, 0.5); // music is the instance name "none' is the interrupt. 0 is delay. 0 is offset-1 is loop 0 is no loop. 0.5 is the volume Here's the basic code I'm using: //myAudio is declared at a global scope, so it doesn't get garbage collected.myAudio = new Audio('someSound.ogg');myAudio.loop = true;myAudio.play(); I'm testing using Chrome (6.0.466.0 dev) and Firefox (4 beta 1), both of which seem happy to ignore my requests for looping.

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A song that will start over again, every time it is finished: <audio controls loop>. <source src="horse.ogg" type="audio/ogg">. <source src="horse.mp3" type="audio/mpeg">. Your browser does not support the audio element. </audio>.

Javascript new audio loop. 22/11/2015 · The audio files will be referenced in the javascript file instead: var music = new Howl ({urls: [' audio/music.ogg '], autoplay: false, loop: true}); var mute = false; The rest of the JavaScript is pretty similar to that used for html5 audio. To start the track playing: music. play (); and the pause/play function now looks like this: document. getElementById (" music "). onclick = function {if (mute === true) {music. play (); mute = … 16/5/2020 · how to loop audio in js Code Example. myAudio = new Audio('someSound.ogg'); if (typeof myAudio.loop == 'boolean'){ myAudio.loop = true;}else{ myAudio.addEventListener('ended', function() { this.currentTime = 0; this.play(); }, false);}myAudio.play(); Follow. Definition and Usage The loop property sets or returns whether an audio should start playing over again when it is finished. This property reflects the <audio> loop attribute. When present, it specifies that the audio should start playing over again when it is finished.

25/1/2021 · let audio = new Audio(); var playlist = this.state.sequence; // load the sequence of sounds audio.src = playlist[0].src; // set the source of the first file in my array audio.play(); // when the song ends, load the new sound audio.addEventListener('ended', function(){ // increment playlist[i].src }, true); audio.loop = false;

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